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‹ the guide
freeprogression

Evolution — drift & settling

It starts a blank Nub; feeding tilts a compass toward a family, and you commit the change.

A blank Nub is fed, reads the meaning, and settles into a form.

Every Scramp starts as a Nub — a blank dumpling of potential with no family and no fixed shape.

Feeding tilts a compass toward one of the eight families, but nothing flips overnight. The Nub holds its current lean until the pull is decisive, which means a single odd meal cannot derail it and you can always feed it back the other way.

When the lean is strong enough it becomes ready to settle — and settling is an explicit act. You press the button. The app will never transform your Scramp behind your back while you are away.

The compass only ever leans toward a family you actually own. Families sold as packs are still shown, in their own strip, so you can see what exists — but your Scramp is never pointed at a form it cannot become. A trajectory you can’t follow is not a feature.

After it settles

Form is a commitment, not a checkpoint. Reshaping later is deliberate and limited, so the moment you choose to settle is a real decision rather than a formality.

Form is not maturity. Settling picks who it is, not how grown it is — there is no level attached, and a settled Scramp is not further along than an unsettled one. It is simply decided.

leaning toward Wyrm · ready to settle ✦
where feeding is pulling its form
Wyrm
Beastnow
Xeno
Bloom
Settle this form ✦
also possible · in the store
Icon 🔒Golem 🔒Shade 🔒

Nothing flips on its own, and it only ever leans toward a family you own. Store families are shown, never led toward.