Battle / Arena
Deterministic bouts, challenger pip-meters, trophies — and cosmetic-only gear.
Battles are deterministic. The same two Scramps with the same seed always resolve the same way — no model decides who wins, and nothing is rolled behind your back.
That is a deliberate constraint, not a limitation. It means a bout is reproducible, a result is explicable, and no amount of retrying changes an outcome you did not like.
The pit
Challengers appear with their power read at a glance, alongside your record against them. Some carry a bounty; some carry a grudge from a previous loss.
Your Scramp fights as whatever your feeding made it. Stats are the read, not a build you tuned for combat — a creature shaped by absurd, ironic input fights like one.
Gear is cosmetic only. It changes how a Scramp looks in the pit and never how it performs, so nothing here can be bought into an advantage.
Deterministic: the same two Scramps and the same seed always resolve the same way.